# Configuration file ~CONFIG_VERSION: 2.0 __feature_level__ { # Feature level. See project README for more information [range: 2 ~ 4, default: 4] I:FEATURE_LEVEL=12 } cursed_beacon { # How much mana required to summon Doppleganger with no mobs. If mana not enough, Doppleganger will be summoned with mobs [range: 0 ~ 2147483647, default: 10000] I:MANA_PER_CALL=10000 } custom_ring { # Aura Mana Ring capacity [range: 10000 ~ 1000000000, default: 100000000] I:MANA_CAPACITY_AURA=100000000 # Immortal Mana Ring capacity [range: 10000 ~ 1000000000, default: 50000000] I:MANA_CAPACITY_IMMORTAL=50000000 # Manasteel Mana Ring capacity [range: 10000 ~ 1000000000, default: 500000] I:MANA_CAPACITY_MANASTEEL=500000 # Terrasteel Mana Ring capacity [range: 10000 ~ 1000000000, default: 2000000] I:MANA_CAPACITY_TERRASTEEL=2000000 # Ultimate Mana Ring capacity [range: 10000 ~ 1000000000, default: 20000000] I:MANA_CAPACITY_ULTIMATE=20000000 # Aura Mana Ring generation per second [range: 1 ~ 1000, default: 100] I:MANA_GENERATION_AURA=100 } refactoring { # If true, replaces ItemShadowScroll with ItemEffectScroll(NIGHT_VISION) [default: false] B:REFACTOR_SHADOW_SCROLL=true } darkness_axe { # Default Darkness Axe damage [range: 5 ~ 1000, default: 9] I:DAMAGE=9 # Active Darkness Axe damage [range: 5 ~ 1000, default: 29] I:DAMAGE_ACTIVE=29 # Chance to get head on kill enemy with Active Darkness Axe [range: 0.0 ~ 1.0, default: 0.2] S:HEAD_CHANCE=0.2 # Looting bonus chance to get head on kill enemy with Active Darkness Axe (per level, max level 3) [range: 0.0 ~ 1.0, default: 0.1] S:LOOTING_BONUS=0.1 } halloween { # Halloween event beginning date. Required format: java.text.SimpleDateFormat@7b7cb09a [default: 24.10.2022 00:00] S:EVENT_BEGINNING=24.10.2022 00:00 # Halloween event ending date. Required format: java.text.SimpleDateFormat@7b7cb09a [default: 06.11.2022 23:59] S:EVENT_ENDING=06.11.2022 23:59 } sacrificial_dagger { # If true and player has enough mana, dagger will drain more mana and grant more LP (for example, instead of 10 000 mana / 1 000 LP will process 100 000 mana / 10 000 LP per click, if player has 1 000 000 mana) [default: false] B:ENABLE_BONUS=false # How much LP player will have from dagger usage [range: 0 ~ 2147483647, default: 100] I:LP_PER_USAGE=100 # How much mana queried on dagger use [range: 0 ~ 2147483647, default: 1000] I:MANA_PER_USAGE=1000 } terrapick_borey { # Bonus efficiency on each level (will be added to default efficiency) [range: 0.0 ~ 100.0] D:EFFICIENCY_ON_LEVEL < 0.0 2.0 2.0 4.0 4.0 6.0 6.0 8.0 8.0 10.0 10.0 12.0 > # How much mana do you need to may upgrade pickaxe to next level (excluding last level - how much mana do you need to get advancement) [range: 1 ~ 2,147,483,647] I:MANA_AMOUNT_FOR_UPGRADABLE < 20000 2000000 2000000 10000000 10000000 100000000 100000000 500000000 500000000 2000000000 2000000000 100000000 > # Maximum allowed radius for pickaxe. Just to be sure you didn't make mistake with radiuses [range: 0 ~ 32, default: 10] I:MAXIMUM_RADIUS_ALLOWED=10 # Mining radius on each level if pickaxe is active [range: 1 ~ 32] I:RADIUS_ON_LEVEL < 0 0 1 1 2 2 3 3 4 4 5 5 > # Is terrapick borey upgrade may drop from Gaia and Dices [default: true] B:UPGRADE_DROP_ENABLED=true } ultimate_totem { # Cooldown between using Ultimate Totem (in ticks, default 10 min) [range: 1 ~ 2147483647, default: 12000] I:COOLDOWN=12000 # Mana cost per totem use [range: 0 ~ 2147483647, default: 100000] I:MANA_COST=100000 }